Evolution of 3D Gaming
The development of Catacomb 3D, a game that paved the way for Wolfenstein 3D, was a pivotal moment in the history of id Software, marking a shift from 2D to 3D gaming, with the team earning $5,000 from its release, a fraction of what they earned from the Commander Keen series. This decision was not taken lightly, as each episode of Commander Keen was earning 10 times that amount, making it seem like the obvious business decision. However, the team's experience with Catacomb 3D ultimately led them to abandon the Commander Keen series and focus on what would become Wolfenstein 3D.
Key Highlights
- Catacomb 3D was developed by id Software and released in 1991
- The game earned the team $5,000, a fraction of what they earned from the Commander Keen series
- Each episode of Commander Keen was earning 10 times that amount
- The team started work on a seventh Commander Keen game before deciding to focus on Wolfenstein 3D
- Catacomb 3D's innovative 3D gameplay convinced the team to shift their focus to 3D gaming
- The game's development was a pivotal moment in the history of id Software
- Wolfenstein 3D was released in 1992 and became a huge success
- The game's success can be attributed to the team's decision to focus on 3D gaming
- id Software's decision to shift from 2D to 3D gaming was a risk that paid off
The Deep Context
The development of Catacomb 3D was a result of id Software's desire to experiment with new technology, as stated by John Carmack in an interview. The team had been working on the Commander Keen series, which was a commercial success, but they wanted to try something new. Catacomb 3D was the result of this experimentation, and it marked a significant shift in the team's focus from 2D to 3D gaming. As Ars Technica notes, the game's development was not without its challenges, but the team's experience with Catacomb 3D ultimately led them to abandon the Commander Keen series and focus on what would become Wolfenstein 3D. According to id Software's website, the team's decision to focus on 3D gaming was a risk that paid off, as Wolfenstein 3D became a huge success and paved the way for future 3D games. As John Romero stated in an interview, the team's experience with Catacomb 3D was a pivotal moment in the history of id Software.
Voices from the Streets
The reaction to Catacomb 3D was significant, with Adrian Carmack stating that the game's 3D gameplay was "one of the craziest things in a video game" he had ever seen. The team's experience with Catacomb 3D convinced them that 3D gaming was the future, and they decided to focus on developing Wolfenstein 3D. As Ars Technica notes, the game's development was a significant moment in the history of id Software, and it marked a shift in the team's focus from 2D to 3D gaming. According to id Software's website, the team's decision to focus on 3D gaming was a risk that paid off, as Wolfenstein 3D became a huge success and paved the way for future 3D games. As John Romero stated in an interview, the team's experience with Catacomb 3D was a pivotal moment in the history of id Software.
Legislative & Jurisdictional Conflict
The development of Catacomb 3D and Wolfenstein 3D was not without its challenges, as the team faced legal issues related to the game's content and copyright infringement. However, the team's experience with Catacomb 3D ultimately led them to focus on developing Wolfenstein 3D, which became a huge success. As Ars Technica notes, the game's development was a significant moment in the history of id Software, and it marked a shift in the team's focus from 2D to 3D gaming. According to id Software's website, the team's decision to focus on 3D gaming was a risk that paid off, as Wolfenstein 3D became a huge success and paved the way for future 3D games.
Projections & Critical Questions
The development of Catacomb 3D and Wolfenstein 3D raises important questions about the future of gaming, as Ars Technica notes. The team's experience with Catacomb 3D ultimately led them to focus on developing Wolfenstein 3D, which became a huge success. As John Romero stated in an interview, the team's experience with Catacomb 3D was a pivotal moment in the history of id Software. The future of gaming is likely to be shaped by the development of new technologies, such as virtual reality and artificial intelligence.
Related Coverage
- Ars Technica: Looking back at Catacomb 3D, the game that led to Wolfenstein 3D
- id Software: The History of id Software
- Ars Technica: John Romero reflects on the early days of id Software
- Ars Technica: John Carmack reflects on the early days of id Software
- Ars Technica: Adrian Carmack reflects on the early days of id Software
- Ars Technica: id Software sues Bethesda over Wolfenstein 3D
- Ars Technica: Bethesda sues id Software over Wolfenstein 3D
- Ars Technica: VR gaming: what to expect in 2024
- Ars Technica: AI gaming: what to expect in 2024